- Edditng and adding to animatic
- envriomental conceptual development
- chracter concepts fully explored
Tuesday, 28 December 2010
18 latest tasks
17 enviornmental concepts so far
Here I was experimenting with different environment styles, from a textured look reflecting that of a chinese scroll type painting to a more Matt painted style. I personally feel the textured one at the bottom and the black and white picture are most effective as they are more simple which makes them more effective.
I will further develop this style at a later stage.
16 second pich
The Pitch we had all worked extremely hard and had made a good start to our film, We had some animation tests some render tests and the story line was fine. However the film was in its very early stages and we needed to improve and develop the entire film. The tutors feedback was as followed, We all need to slow down, take our time and get the film right e.g. the character concepts and design could have been improved.
We listened and took all the comments on board and decided to rethink the design of the film.
We listened and took all the comments on board and decided to rethink the design of the film.
15 animatic
The Animatic was a bit quick and more needed to be put in please find a detailed description of all the animatics and storyboards here. http://davidleggeba.blogspot.com/p/production-plan.html
13 redesign chracter
Redesigning the character.
Firstly thinking of him skinny trying to make him more stylized, less lines and was going for quite a sharp look. This Guy looked more Chinese still, The hat I placed on him was referenced from Mongolian images I found, But is still similar to a Chinese style hat. I think you need clear identification to make it Mongolian which was lacking with this character.
Slightly More Mongolian looking, I think this is down to the large fur hat, the thin slit eyes and the facial hair.
The following Images are based on references from Mongolian people, I wanted him to look cold and hungry. I felt Diego's style of character was really simplified and tried replicating that style. Here I experimented with different styles of texturing, and a cell shaded look.
The texture worked nicely but was a bit to high res.

We as A team felt the cell shaded style could work as short animation it could bring a sense of style, However everything in a film has to be done for a reason, the cell shaded style wouldn't create
the old kind of look we were looking for since I have based this film in the medieval period of history, I think old style textures like that of a scroll would work better.
First sketch.
The eyes were to square and later I sorted them out.
A more completed and color version of the first sketch but I decided to scrap this design.
I believe the following images are strong and have potential, but probably not for this film, This style of art is closer to what I am comfortable at doing, rough and realistic art. I used the pen tool in photo shop which looked like Ink and I was using a Japanese samurai book for reference. This type of painting would be found of scrolls or wood blocks. The reason why I say it wouldn't work for this film is because It's to real and the warrior here would most likely ctach the Mongol and kill him in a few seconds. The texture works well though and we will try and incorporate this in the design of the character.
From this the character is almost there I need to make him slightly more Mongolian still in shape, e.g. rounder face, shorter legs and a more stout shape. the modeling will be simple so I will further simplify the character.
From this the character is almost there I need to make him slightly more Mongolian still in shape, e.g. rounder face, shorter legs and a more stout shape. the modeling will be simple so I will further simplify the character.
chicken
include artisk hanz bacher
the styl ein which i want it to look like why? oriental art work chinese tapestrys?
the styl ein which i want it to look like why? oriental art work chinese tapestrys?
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