Wednesday, 22 June 2011

Personal Reflection

This year was the first time I had directed a film, I wanted this opportunity and believed I could create a successful film.

Challenges

I felt that the most challenging aspect of this year was to try and keep everyone focused on the film and to make sure targets were being reached. Technical problems with rigs and animation were not anything to worry about, the challenge was in creating solutions to problems. I felt the best way of doing this was to just make sure our entire group literally stuck together every week, prior to this we were all working separately including my self and only were in all togethor about once a week. 

I decided my self that this was the problem, and that from this point I decided to make sure we were all altogether, this way if there was a problem with animation or someone was unsure of what I wanted, I could simply just speak to them and resolve the issue. I could also witness the difference in team spirit, people feed of positivity and when a whole team is all working, work flow tends to be stronger.

Me and Tara would always make weekly task to stay on track, she would actually write them while I would discuss to her what the tasks should be. We did not always make the task, but by having weekly updates we could carry the outstanding tasks to next week, which would create more workload but keep us on track and stop us falling behind.

Time management

At the beginning of the film I could manage my self more efficiently, Tara would draft up deadlines and I could stick to them . however as the film developed, I would often go into college with the intention of animating a scene, but would spend my entire day answering questions from Dean Tara and Sam Rob, and James, this was part of my job role and I felt it was more important to offer everyone direction. It did mean that I would then have to get home in the evening and work till early hours to make sure my tasks were complete.

I feel that being a director you have less time to pursue you own tasks, especially when the majority of your team our doing the animation rather then your self. It was not a negative experience, simply a challenging one and I did enjoy the job role, it just meant I had to be more dedicated this year with time management.

My time would also be spent checking emails every half an hour, day to day and phoning people and arranging when to next meet. I would sometimes visit my piers on a one to one basis, if there was a specific problem. generally we always met up as a group, it was only necessary to do this if it was a specif task, such as working the cameras out for the film. or trying to get the style of the film right. I woudl spend many days at sams so he could create the cameras in teh right place, this had to be done like this and he needed to use his desktop rather then his mac, due to its capability. The results were successful. 




Monday, 20 June 2011

Evaluation


During the pitching process, I was given a lot of positive feedback by the tutors, but they said their was a lack of character design and camera angles, I knew the film was in its early stages but there was clearly potential.

Tara,Sam, Hayley, Dean, Karl and Stephen said they wished to work on my film and make it into a 30 second film,I had to cut the team down as it was only a short so I made a quick decision and decided to work with Hayley , Tara, Dean and Sam. Originally the film was split in to two groups, but in the end the tutors felt the Mongolian story had more potential and we decided to all make one film.

Therefore research began and the whole team got on well with research. I carried on with the animatic and design of our main character. The initial concept was developed and story line ideas were thought up, but I was still lacking in getting the right type of cinematic camera shots. At this point I was also not taking on board director style decision, and was to concerned with keeping people happy. I would often say is that ok ? trying to please everyone was getting the film no where. However this all changed in the alter terms.

We got Clym to help us out with the modeling of the Mongol and he looked very realistic and quite nice.  Unfortunately the model was very High Resolution to work with and Tara and Sam made a decision to re-model the man. I thought the model he made looked more like the character I had originally designed, and Tara was happier to rig it as she thought a higher mesh would have been harder to paint weights on. Tara had been working hard over Christmas to rig the marmot she modeled, and was still finding a lot of problems, so we got Hayley to begin rigging the Mongol as she had been doing rigging for Dans earlier unit. Nearer to the end of the third term we found this was perhaps a problem as her rig was hard to animate with. I was hoping to get more practices of animation towards the film, but we kept finding problems with the rigs holding back what could be animated. Rigging was a new skill to both Hayley and Tara so any kind of propblems were completely understandable, we were all still learning.

Dissertation also took up a lot of everyone time, but we held lots of meetings to keep everyone up to date with whats going on and I thought the second term progressed the film a lot further. I would sit with Tara once a week and decide the paln of action and goals of that week. Tara would then right it up and send a copy to everyone email. As my producer, she was in charge of organization and scheduling.

I had created countless animatics and they were improving, but I felt that it had got to a point where the film had to move on, me and Sam decided to team up. we Composed the final animatic and from this point we had the shots down. Finally the film began to progress. Since this point I realized I had to seriously step up and make decisions and stick to them, this was the first time I had directed a film. I was determined to finish and make this film a success, so I now took on a different approach. I was in every day and so was the majority of my team we became an extremely tight unit. I was there with my team every week and woudl be there to guide each scene and tweak any animation. I think this level of commitment completely changed the dynamics of the group we all had decided to work non stop in achieving my goal as my teams confidence grew so did mine, we also had a really psositive response from Our tutor and this effected the team in a very good way.

We did have some problems and there was a stage where I was so concerned with the amount of animation and the quality of the animation that was being produced, I felt as if the film would never be finished. I felt our animator was never in and the growing concern effected my teams moral, ultimately me and Tara had made a combined decision to inform our tutor and we had to have a contingency plan.

Our contingency plan was to have another animator on board which was quite normal as at the time we only had one confident animator on the team. We divided the animation shots and all got on with making the film. Sam continued to push the visual style and I would let him know which render style I preferred. Rob Bowles actually saved our film as far as animation, he was extremely accomplished in his ability. He was easy to manage, and often understood, exactly what I wanted.

In the end we had finished our film for the hand in which was a huge achievement in its self and a testiment to hard work everyone put in. There is still room for improvement but the overall quality of the animation is good. The film has a simple style yet has some traditional aspects such as the oriental paper which features throughout the film. We could have created more life in some of the scenes some moving trees, the sky needs to be moving, some rays of sunshine and other natural effects could lift the quality and visuals of the film.

This has been an eventful year and an extremely rewarding one, it has been exhausting and I constantly felt responsible for the film and I ultimately was. The entire experience was fascinating and I would do it all again as I felt I have learnt so,  I have learnt a lot about the stages of film making but most importantly how to deal with people and ultimately how to lead a group and avoid conflicts but instead concentrate on the positive aspects and make sure your team remain positive. I am proud of the work my team has produced and the film would have never been complete without everyone contribution.

Artist

My main folder was Artist, I knew that my most natural skill is drawing however, I decided to pick a film that was very playful and cartoony. My natural style, is a lot more serious and realistic so I did struggle with the characters but I wanted to make a film which was not highly realistic. I dd push on with the character designs and eventually reached a result that worked well. I was in charge of creating the mongolian concept, the early ideas of the marmot and the eagle and I continually developed the style and landscape of the film.

Technical Folder.

 I knew I was never going to be the technical person on this team.
However I wanted to challenge my self so I did composite one scene and did mess around with bend deformers on the tres, which added some basic control and movements. 

Animation

Although Animation wasn't my strongest point I felt that my animation went quite well.
Surprisingly, I actually enjoyed animating and animated four scenes, I had not done any animation since first year and I think I was so determined this year that I just pushed through. I understand some of the 12 principles of animation but not to a great extent. I also could have benefited if I knew how to work the graft editor.

Scheduling (Time management)

Please click schedule to see it in full detail 

Cinematic Storytelling


I purchase this book from the library to help me out with the animatic. My original animatic was fairly flat in its camera, shots. I knew I would have to develop the shots and make them more cinematic.

This book was extremely useful, it explains in great detail how to correctly use the space in a film from the x,y,z axis It makes u realize why shots are there in the first place. I tried to stick to the principles of this book when I made all my future animatics.

These are some of the shots which feature in this book.

Film Techniques

Film techniques is the term used to describe the ways that meaning is created in film.


1. Please click on image to gain full description.



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I always knew that the cameras would be a huge part of our film, especially for a chase scene. We had to make them dynamic and as exciting as possible. The camera in its self can behave like another character,  it can change focus tilt, rotate and completely warp the perspective of the movie. I made it mine and Sam's priority to get the camera's right while the majority of the team worked on the animation. I had to delegate specific roles, and knew some were stronger at animating then others, while others had more technical ability. I knew how i wanted the cameras to be, therefore collaborated with Sam through this process.

Sunday, 19 June 2011

Tree Curvature


I wanted to create some movement so the trees could move as the characters ran past them, unfortunately, we ran out of time, but could always aim to get some movement into the trees for the degree show.





Compositing

First Step Import  multiple files, their are 4 tif files ( 1, Ambient Occlusion), (2, Character layer), (3, Environment layer), (4, Shadow Layer).


  •  Make sure Tiff Sequence is selected, this puts it in number order and also selects all the remaining files. Do this for each one. 
  • First drag the ambient occlusion in, this gives you some solid depth to your composition
  • After this drag the Background in my case the textured look, this gives a clear indication of what the film will look like 




  • Place the Background layer underneath the Ambient Occlusion, now the two layers have fit together.

  • Now the character layer, the ambient occlusion and the background layer are in place.
  • I changed the layer property of the ambient occlusion to multiply so that the depth was increased and there was white. 
  • Now its time to key out the green using the pipet tool, By Adjusting the colour tolerance to around 140, This removes the green. The reason for doing this is to make sure that the background does not bleed through the characters.
  • Tweaking the Tolerance removes all remaining green.
  • Now I need to change the opacity of the background so its not to harsh, I need to select the layer and click T which is a shortcut to tweak the opacity.

  • I have now added the shadow layer , I had to place it at the top of the other layers otherwise it wouldn't show up. I put the opacity to level 20. 100% was far to high. 
  • Brought the character layer down, so that they did not stand out to much to the background. 

This is the result.
  • The problem now is that Background is bleeding through the characters. 
  • I am now creating a separate composition for the environment layer within the existing one, so that it will make layers more tidy.
  • Inside this composition I dragged a new character layer into it, so I can use the character layer as a mask.(Alpha-Mat)
  • Layer setting precompose layer creates the new composition. 
  • In the new comp, I dragged the character layer and use the key effects to remove the green
  • The black has now been taken out of the environment, therefore there will be no environment to bleed through the character. 
  • Now that all the passes have been edited to the desired look, I now need to just tweak any final adjustments.
  • The last step is to rende it out. (Composition /Add to reder Que-Best settings (24FPS)
  • Hit Render.
Here is a video showing my stages and the results. I did composting for this scene, I would have liked to do more but most of my time in this film has been taken up by overseeing others work and production. 

    Sunday, 24 April 2011

    Artistic Style of Film developing.

    While the rest of the team have been animating, I decided to make me and Sam in charge with the visual style of the film, we were working with a scroll type background and also using photo shop to create sky.

    Here our the results, This was one of the exciting parts of the film as We were actually seeing progress and the artist and technical people were mixing up.

    Sam was in charge of all the rendering and we had to work closely to achieve the desired look.

    I really wanted to push the concept and did some research, I looked up the Chinese Olympic Animation and thought the colour tones were really effective, the neutral colours of the mountain with the warm sky gave it a kind of fantasy element.
    I then began experimenting with different variation of sky's , Sam would then composite this into the 3.D render.The first two sets of sky were to intense and the heavily painted style clashed slightly with the simplistic style of the film. The third one was more of a washed out version, this is becasue I erased some of the sky so, that the paper style background still bled through.


    The results were working nicely and the our film now had an authentic type of oriental style.


    Sam had rendered in Ambient occlusion then integrated colour, he had placed the sky over the top and it looked very interesting and slightly fantasy. I painted the sky in photo shop.Sam now had a clear idea of how the film should look. He created many render tests and eventually we decided to select the above style. The reason being it was not to heavily textured and the style was still simple, we wanted the film to have a simplistic style as, we could have gone two ways, either very realistic or highly stylized and simple.

    This image has been composed on photo shop in Layers, But Sam's actual render looked very like this one.

    Texturing

    Originally I was meant to UV map the characters , Howver I was caught up with many other aspects of the projetc and didn't have time, In the end Tara stepped in and UV mapped the characters.

    I painted the textures on photosphop and originally I was trying to make the marmot appear realistic, but in the end went for a far more simple look. The simple style suited our film more. 

     I was using various brushed to try and recreate fur, the effects were looking strong, but the style did not fit in with our film.



     Tara had created the rough effect of fur on this, I then re worked it adding a contrast of light and dark adding slightly more depth to the marmot.



    I then applied a filter on potoshop which gave an intersting effect and we ended up keeping this as the final texture.

    .............................................................................................................................................


    Here is the process of how I ended up making the final texture for the man, I wanted it to match my original Concept.

    End result of man Texture.

    I was pleased with the cartoony look, I would have liked slightly more detail, but the priority now was on the animation.

    Wednesday, 20 April 2011

    Test animation (Results)

    Ok Guys and girs, thankyou for all offering to help out in our animated film Snatched. 
    In order to see your animation we would like you to do a test piece, all the information should help you understand your job.

     Animatic  -------------------  http://vimeo.com/21998366

     Please animate from  0:28 to 0:29 good luck. 

    A drive Account Details :  Here u can dowload all the maya scenes and models. 

    username: DPankhurst87@gmail.com
    password:                                                          A drive - 
    http://www.adrive.com/

    http://groupblogba.blogspot.com/2011/04/animation-shots.htm   here is a list of all the animated shots. 

    Ps I will email you this evening to let you all know the exact scenes that you should download from the A Drive account so everything is crystal Clear.

    ALL the best good luck , and I would like you to have a test complete by Monday, Tuesday next week. 

    Email me if there are any problems, or if you are struggling to finish. 

    Here is an online copy of this email  http://www.davidleggeba.blogspot.com/ 


    Here are some animated films which I was inspired by

    http://groupblogba.blogspot.com/p/animated-films.html

    ............................................................................................
    Our film at this stage was behind schedule,  If there were any concerns It was always my responsibility as the Director to address the issues and find ways of resolving them, I would regular have meetings with Tara and both of us would discuss any problems with the film.

    We had a lack of completed animation and all felt it would not be fair to hold the entire animation of the film on just Hayley alone. We therfore decided to recruit some more animators.

    Rob Bowels, James Waters and Lilly Black were the three animators we got in contact through email, all of them were in their second year and all seemed eager to be a part of this film.

    This is Rob's Text that he produced for us.

    Lilly was very busy and failed to produce us a run cycle.

    This is the result James produced for us,

    I decided to go with Rob as our new animator, his run had the most potential, I think James's also had potential, but we had divided the scenes up all ready and only had space for one more animator. We really appreciated the work they had produced and said thank you to everyone who produced the test pieces.

    Animation. 

    Before the animation began we sat down as a group and composed a shot list.

    Tara wrote it up and attached it to an email, as usual me and Tara would discuss, the shots and then from here devise a plan.



    SAM
    DEAN
    DAVID
    HAYLEY
    TARA
    ROB
    Animation Shots - SNATCHED
    1. Camera Zoom in eagle view, Mongolian walking to fire.
    2. Marmot sniffing the smell
    3. Marmot poke head up behind rock. Mongol is cooking by fire.
    4. Marmot sneaks up behind man
    5. Mongol looks around, Mongol and Marmot come face to face
    6. Marmot steals the Chicken and runs away
    7. Reaction Shot of Mongolian upset and Angry about food being taken.
    8. Marmot runs away over hills in distance
    9. Mongol runs towards camera
    10. Mongol runs over hills after marmot.
    11. Mongol chase marmot up a hill. Marmot Jumps on rock and goes to start sliding down the hill. Mongol Trips on rock and fly’s forward (in Slow motion)
    12. Sliding down hill.
    13. Camera shake towards log – Hands Shaking
    14. Marmot and Mongol Sliding through log.
    15. Both slide out of log, Marmot get grabbed in mid air
    16. Free-Fall Fighting
    17. Climb out of ditches both Mongol and marmot.
    18. Marmot and Mongol run cycle over the hills
    19. Mongol runs up hill, side view no legs showing
    20. Marmot Jumps over Rocks
    21. Mongol reaches top of hill slowly – out of breath, Marmot dancing
    22. Mongol takes chicken from the marmot, Reaction shot from Marmot.
    23. Zoom out- Eagle Wing shot and Fly over
    24. Marmot points out the eagle behind him, jumping up and down and flapping his arms to try make him protect the food.
    25. Mongol looks around at bird – Reaction shot as food gets swiped from his hand.
    26. Bird snatches chicken close up.
    27. Bird fly’s off with chicken
    28. Reaction shot of both of them, Mongol gets his great idea
    29. Marmot swinging from Spit


     Animation Begins. 

    Shot 1 animation break down please click on image to see a clear full description.

    Shot 14 break down please click on image to see a clear full description.

     Shot 15 break down please click on image to see a clear full description.

    I had problems breaking down the last scene, as for some reason my keyboard wouldn't allow me to screen print. here is the video of all the animation that I did on this film.




    Overall I was proud of the animation that I produced, It could have been polished off, but it did reflect which was shown in the animatic therefore the scenes fitted with the rest of the animation.

    Thursday, 31 March 2011

    Modeling

    I have been modeling most of the environment

    Using Maya and the sculpt tool.

    Me and Sam have been working closely together he has been rendering and setting up camera, I have been directing how the cameras should move. I have also been modeling the environment.

    The idea of the first shot was for the camera to fly through these mountains. To create a very atmospheric and beautiful opening Shot.

    Second Shot, Getting closer to the mountains about to travel through.


    The environment is becoming quite interesting now, I'm getting very excited about the final outcome.

    Sam created some trees in Maya which have animation applied to them, the movement adds some life to the scene.


    Tuesday, 15 March 2011

    The Making Of Snatched.

    After researching various animation videos, I thought it would be a good idea to make a one minute video showing the progression of our film, from concepts to modeling to texturing, some animation, rigging and eventually a render showing the style in which we want the film to look like.

    Purpose of Making of Snatched 



    • Clearly demonstrate all the work we have done as a group
    • Show the development
    • Give a clear indication of what stage we are at and where we need to go. 
    • Include the criteria within this video set by our Course Director Mike Smith.
    The video we will be cut together by Sam Mcguire since he is the most accomplished at using After Effects and Final Cut. 

    I will direct the video.

    Break down of Video step by step showing the progression of this short video.



    • It will begin with concept art, basic then more developed, 
    • Modeling, Props, then characters, development of characters, e.g. different models to more finished models
    • UV mapping,  to test texturing, 360 spins of models, 
    • rigging, examples to record tests of rig in maya. 
    • Story Board. !!!!!!!
    • Animatic fades in to 3.d environment, fly through camera from rough play-blast fades into sexy render. 
    • animation, does not matter if they are not final, but some runs would be good.  
    • cut to a piece of music. 
    • THIS WILL BE A MUCH GREATER EXAMPLE OF OUR WORK RATHER THEN WORDS WE WILL USE VISUALS. 
    •  
       Here is the Making of Video, Directed by Me, Edited and composed By Samuel McGuire.Sam also took on board his on level of creativity he completely understood how I wanted this video to look. The result was really successful.





        Making Of Snatched from Samuel McGuire on Vimeo.

        Monday, 7 March 2011

        Mikes Monday Crit

        I sat down with Mike and showed him the animatic that me and Sam had made.


        • Improved from the last one 
        • reads more clearly
        • the shots make sense
        • more funny
        • Tex avery style working
        • nothing needs to be dramatically changed.
        Improvements

        • smoke more flowing.
        • just a slight alteration in the way that the marmot enters.
        • collect sheets of Mike it will make more sense.
        • Tex avery style across the mountain speed it up.
        • like wise when the man follows.
        • delete zig zag shot
        • sliding could through in some tree perspective shots.
        • or when they run over the cliff part could make it more dramatic
        • when they fly of the cliff just change it slightly. refer to drawing sheets.
        • some close up of marmot face.
        • when Marmot enters he could tap the man on the shoulder.
        • cliff scene could track them then reveal the mountain.
        • when climbing one OTS shot marmot looking scared. 
        • last scene re do e.g. when man is about to eat eagle swoops in and bam ending. 

        Monday, 28 February 2011

        Animatic Update for group.

        Latest Animatic Further Changes.



        Animatic Short from Samuel McGuire on Vimeo.

        After the more final version of the animatic we made the last few changes and now were finally ready to make this movie. :)



        All of us had been struggling up until this point. The animatic was getting chopped and changed. Everyone seemed slightly nervous about the film. I decided that I wanted to collaborate with Sam, so we both met up at my house and we worked on the animatic for two days solid. It was an extremely positive experience, and having someone else as an second opinion helped a great deal. I drew out all the frames while Sam drew out all the backgrounds, we decided what worked and what didn't. 

        From this point on, the whole film changed and we went from strength to strength the team became one working unit, and I think this helped as the majority of us were in ever day five times a week.


        Parts to change.

        • title scene needs to appear just as the mountains fade. they have to be gone. 
        • When the marmot sneaks behind make him fade in and out with dust cloud as if he is darting from right to left.
        • when the man looks round when it snaps back to the fire make his head, move. 
        • before he looks round make the marmot a lot closer it will make more sense.

        • when he steals the chicken it could be faster. like a flash of speed. 
        • when the marmot runs over the mountain make its faster like the tex aver reference.
        • when the man runs the speed is much more like the tex avery one.
        • the marmot trips over the rock is fine, when the man trips it needs to hold for a second more.
        • after the tip a nice angled shot could show the slope in the landscape to clearly indicate to the audience that the characters are heading down hill. show of the landscape here.
        • Zig zag shot doesn't work. Change it or maybe just delete it. yes if we delete this shot it will read more clearly...
        • when their falling in mid air slow it down so the audience can see whats happening.
        • When the climb out of the hole, I need to redraw the part after they get out of the hole, they get out and then they stumble then shoot of..
        • The almost end shot the classic Tex avery style when they run of into the distance meeting the giant mountain, should change. As we have already used a similar shot to this. since it is the last scene I think the camera should track them from the air as if trying to catch up to them, shooting through the air until the camera begins to slow and they continue to run into the distance. The camera should then cut to a seriously low angle shot which shows you the shire height of this mountain, the character could run past the camera so their feet are very large and enter from the left, Ill explain on paper Sam. 
        • Then when the time lapse kicks in it will make much more sense. 
        • End scene only needs minor changes. 
        • the man needs to snatch the chicken spin around, and then hold it up with a big smile, camera pans out sharply once twice you hear a squark you see a perspective shot of the birds eye and beak it flys down the man is about to bite and its snatches it.
        • Characters are looking depressed, man turns smiles the end.
        • Cut to final scene. 

        Sams Renders.

        Sams renders

        then go onto the art style show examples......


        UPDATE OF ENVIRONMENT MODEL

        I have been modeling the environment . Which will make up the majority of the opening shot.

        Firstly I started creating some basic sculpture 

         The mountains were starting to come to life.

         Here I was expreminting with the first scene.

         At the moment the scene was to empty














         The environment was very mountainous, I found it easier to model my self as I knew exactly what I wanted.The poly count was also very low which would mean faster rendering later on.

         This was taken using one of the Maya camer, just a test to see how the environment could look. 

        This is where the film would begin on top of the mountain.

        I made some basic props which represent the Mongolian hut, the fire and the man, our first scene began here and we developed the shot and added more detail.

        Latest update with the Animatic.

        Showed Mike the Animatic today.

        Positive.

        • read more clearly
        • made more sense 
        • Part's he likes the time lapse, intro mountain scene. running of the cliff, ending.
        Negative
        • Needs more humor Suggested Tex Avery Style
        • Change parts from the cliff on wards.
        • E.g. more gags more humor.
        Original idea, 

        Originally I imagined this animation as something similar to that of the French animation company Gobelin. I love their style and how their films are often based on some type of specific culture, e.g. Mayan, Greek Mythology and more.

        I also wanted to try and incorporate this continual style of action e.g. once the characters are in motion it keeps on going until l the end. where it finally and ultimately meets its conclusion. 

        Change of Plan

        The animated film will still have a sense of distinct Culture e.g. Mongolia. This will give it an interesting feel. We are also trying to make it appear as if you are traveling back to medieval/Ancient Mongolia.

        Like a lot of Oriental art work which has been painted on paper scrolls, we want to incorporate this look into our 3.D film. 

        After the feed back Mike gave us, its clear that we need to fill this animation full of gags laughs and general amusing situations. 

        It's to long as it stands therefore we will cut it from 2:00 to aprox 1:30, we started of to short now have gone to long and we will get it right in the end I promise. We have been searching into Tex Avery and Hayley has found some great reference materiels.

        I still want the action to be constant, but the gags will make the film much more funny which ultimately is what a short funny film should be about. 

        The marmot will be getting the better of this man from the time he steals his chicken and in the last scene when the man finally catches the marmot I want the audience to feel satisfied 'Like yes this little pain in the ass is finally caught and then the egale will swoop in and grab the chicken'  So the man is once again has lost out the marmot could even smile to suggest, 'Ha at least you didn't get it and thats when the man smiles, and it cuts to the chicken on the spit. 

        I agree that it makes more sense this way, e.g. the marmot keeps tricking and getting the better of the man. This way the ending will be justified. 





        This is the latest animatic I will be going through and changing it and then we will make this Film. 

        Group Meet up Monday the 28th

        Dean


        • Props models - trees rocks Uv mapping 
        David

        • Matt painting deans UVs 
        • Rigging Tree
        Hayley

        • Rigging the man and blend shapes
        Tara

        • FInishing the Marmot

        Next Thursday catch up on progress. 


        Sunday, 13 February 2011

        Sculpting In Maya

        One of my Jobs is to model the environment, I was using the sculpt tool in Maya and produced some interesting results. I decided to make a valley so that the characters, could run through, and the audience would get a sense of being isolated by these giant mountains on either side.




        The Poly count isn't anything to high, however the mountains are a tad bit realistic at this point and well will try to make them more simple in their style. 

        Monday, 7 February 2011

        Latest Tasks And feedback


        • Put in more close up shots
        • Research buster Keaton
        • Confirm artistic Style
        • Test Render
        • cut down animatic it may be a 30 second short. 
        • Sit with Sam and work out how we can achieve the style we want. 
        • We really shoudl be good to go at this point.
        • I need to 
        • Model
        • UV map
        • All about the visual look and style now. renders 
        • Model Hat asap

          Sunday, 6 February 2011

          Landscape Concepts.

          Here are concepts of how are environment could look like. I developed these concepts on my previous design. Sam had been producing some stylized renders and he used this to try and match the style.


          This was the concept prior to the latest one.